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As the gaming industry evolves at breakneck speed, powered by artificial intelligence and emerging technologies, a new breed of professional has emerged as essential: the tech-artist. There is a strong demand for professionals that can transcend art/technology boundaries and enable efficient communication and collaboration: Programmers with art and design thinking competence and skills, artists with programming knowledge and abilities. The modern artist needs to be fully capable of adapting to new tech, tools and understand the science as well.
These hybrid specialists bridge the creative and technical divide, translating artistic vision into interactive experiences while leveraging cutting-edge technology to push creative boundaries. The Master of Game Design, Art and Technology (GDAT) programme at Nanyang Technological University (NTU) offers a pioneering curriculum that merges artistic creativity with technological innovation to meet this critical industry demand.
Revolutionary courses such as Art-Tech Collaboration and AI Generative Art provide deep understanding of the tools and techniques reshaping game development. A project-based learning approach coupled with industry collaborations ensures our GDAT students transition seamlessly from academic exploration to professional practice.
In an unprecedented collaboration between the School of Art, Design and Media (ADM) and the College of Computing and Data Science (CCDS) at NTU, our GDAT programme delivers industry-relevant education where world-class faculty from both creative and computing domains equip you to master the interdisciplinary skills essential for modern game development.
You can complete the GDAT programme in one year on a full-time basis.
Programme overview
Main Subject
Computer Science and Information Systems
Degree
MSc
Study Level
Masters
Study Mode
On Campus
As the gaming industry evolves at breakneck speed, powered by artificial intelligence and emerging technologies, a new breed of professional has emerged as essential: the tech-artist. There is a strong demand for professionals that can transcend art/technology boundaries and enable efficient communication and collaboration: Programmers with art and design thinking competence and skills, artists with programming knowledge and abilities. The modern artist needs to be fully capable of adapting to new tech, tools and understand the science as well.
These hybrid specialists bridge the creative and technical divide, translating artistic vision into interactive experiences while leveraging cutting-edge technology to push creative boundaries. The Master of Game Design, Art and Technology (GDAT) programme at Nanyang Technological University (NTU) offers a pioneering curriculum that merges artistic creativity with technological innovation to meet this critical industry demand.
Revolutionary courses such as Art-Tech Collaboration and AI Generative Art provide deep understanding of the tools and techniques reshaping game development. A project-based learning approach coupled with industry collaborations ensures our GDAT students transition seamlessly from academic exploration to professional practice.
In an unprecedented collaboration between the School of Art, Design and Media (ADM) and the College of Computing and Data Science (CCDS) at NTU, our GDAT programme delivers industry-relevant education where world-class faculty from both creative and computing domains equip you to master the interdisciplinary skills essential for modern game development.
You can complete the GDAT programme in one year on a full-time basis.
Admission Requirements
6.5+
90+
We Welcome Diverse Backgrounds: Applicants from various academic and professional backgrounds are encouraged to apply, including computer science, art, design, media, engineering and other related fields. No prior artistic education is required. Our interdisciplinary programme is designed to accommodate learners with different starting points who share a passion for game design and technology.
Submission of a personal statement outlining your reasons for pursuing the GDAT programme and your career aspirations in game design and technology.
Submitting an artistic portfolio and/or reel is entirely optional but not mandatory. If you choose to submit one, it should showcase your creativity, technical skills and understanding of game design principles and/or visual development for games. Include your best work such as game prototypes, level designs, 3D models, animations, concept art or process documentation. Please disclose any use of generative AI in your work.
1 Year
Aug
Scholarships
Selecting the right scholarship can be a daunting process. With countless options available, students often find themselves overwhelmed and confused. The decision can be especially stressful for those facing financial constraints or pursuing specific academic or career goals.
To help students navigate this challenging process, we recommend the following articles:
Master of Science in Game Design, Art and Technology
Nanyang Technological University, Singapore (NTU Singapore), Singapore, Singapore
# 6QS Subject Rankings
12 monthsProgramme duration
Computer Science and Information SystemsMain Subject Area
Programme overview
Main Subject
Computer Science and Information Systems
Degree
MSc
Study Level
Masters
Study Mode
On Campus
These hybrid specialists bridge the creative and technical divide, translating artistic vision into interactive experiences while leveraging cutting-edge technology to push creative boundaries. The Master of Game Design, Art and Technology (GDAT) programme at Nanyang Technological University (NTU) offers a pioneering curriculum that merges artistic creativity with technological innovation to meet this critical industry demand.
Revolutionary courses such as Art-Tech Collaboration and AI Generative Art provide deep understanding of the tools and techniques reshaping game development. A project-based learning approach coupled with industry collaborations ensures our GDAT students transition seamlessly from academic exploration to professional practice.
In an unprecedented collaboration between the School of Art, Design and Media (ADM) and the College of Computing and Data Science (CCDS) at NTU, our GDAT programme delivers industry-relevant education where world-class faculty from both creative and computing domains equip you to master the interdisciplinary skills essential for modern game development.
You can complete the GDAT programme in one year on a full-time basis.
Programme overview
Main Subject
Computer Science and Information Systems
Degree
MSc
Study Level
Masters
Study Mode
On Campus
These hybrid specialists bridge the creative and technical divide, translating artistic vision into interactive experiences while leveraging cutting-edge technology to push creative boundaries. The Master of Game Design, Art and Technology (GDAT) programme at Nanyang Technological University (NTU) offers a pioneering curriculum that merges artistic creativity with technological innovation to meet this critical industry demand.
Revolutionary courses such as Art-Tech Collaboration and AI Generative Art provide deep understanding of the tools and techniques reshaping game development. A project-based learning approach coupled with industry collaborations ensures our GDAT students transition seamlessly from academic exploration to professional practice.
In an unprecedented collaboration between the School of Art, Design and Media (ADM) and the College of Computing and Data Science (CCDS) at NTU, our GDAT programme delivers industry-relevant education where world-class faculty from both creative and computing domains equip you to master the interdisciplinary skills essential for modern game development.
You can complete the GDAT programme in one year on a full-time basis.
Admission Requirements
We Welcome Diverse Backgrounds: Applicants from various academic and professional backgrounds are encouraged to apply, including computer science, art, design, media, engineering and other related fields. No prior artistic education is required. Our interdisciplinary programme is designed to accommodate learners with different starting points who share a passion for game design and technology.
Submission of a personal statement outlining your reasons for pursuing the GDAT programme and your career aspirations in game design and technology.
Submitting an artistic portfolio and/or reel is entirely optional but not mandatory. If you choose to submit one, it should showcase your creativity, technical skills and understanding of game design principles and/or visual development for games. Include your best work such as game prototypes, level designs, 3D models, animations, concept art or process documentation. Please disclose any use of generative AI in your work.
Scholarships
Selecting the right scholarship can be a daunting process. With countless options available, students often find themselves overwhelmed and confused. The decision can be especially stressful for those facing financial constraints or pursuing specific academic or career goals.
To help students navigate this challenging process, we recommend the following articles:
How to get a full scholarship
Looking for a fully-funded scholarship to see you into university? Find out how to boost your chances of getting one.
Scholarships to study abroad
Find scholarships to study abroad with our lists of international scholarships – categorized by country, by subject, and by type of student.
Scholarship Applications: Frequently Asked Questions
Get answers to all your questions about scholarship applications, including tips on how to find scholarships and chances of success.
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