MSc in Innovative Multimedia Entertainment
12 monthsProgramme duration
36,797 USDTuition Fee/year
25 Feb, 2027Application Deadline
SepStarting Month
Programme overview
Main Subject
Communication and Media Studies
Degree
MSc
Study Level
Masters
Study Mode
Blended
The MSc in Innovative Multimedia Entertainment (MScIME) programme was designed to supersede the former MSc in Multimedia and Entertainment Technology (MScMET) programme.
Aims
This programme aims to attract top creative talent to shape the future of interactive digital media and entertainment experiences. Students will master AI and data science technologies that are driving industrial change and future interfaces of media delivery formats, enabling them to graduate with job-ready skills and expertise. They will be able to specialise in areas such as games, media art technology, interactive robotics and virtual interaction design. Our curriculum pathways will also allow students to select core areas of interest – in technical specialisations or applied research directions in art, digital and entertainment media – to explore in depth areas that match their backgrounds and passions.
Characteristics
The programme offers students a rich learning environment with strong industry engagement. Industry collaborators include NVIDIA, Tencent Games Lightspeed Studios and Unreal Engine, among others. The curriculum offers students two pathways to choose from, either the Practice Pathway or the Applied Research Pathway, with five areas of focus.
Focus Areas
- Media Art Technology
- Entertainment/ Games
- Interactive Toys and Robotics
- Entrepreneurship in Multimedia
- Technical Artists
An industry-based internship is offered as part of the curriculum. Students will be supported by corporate research centres (such as the PolyU-NVIDIA Joint Research Centre) to create connections with our industry partners. The structure of the subjects combines lectures, tutorials and practical lab sessions to provide hands-on experience. Graduates will emerge with a skill set primed to pioneer the next generation of digital media and entertainment technologies.
Close ties with the Greater Bay Area, mainland companies, overseas universities and local universities in Hong Kong will provide students with unparalleled access to leading entertainment companies, from which they can draw inspiration and opportunities. By leveraging serendipity in areas ranging from games to application development to immersive experiences, students can develop their expertise while building connections across cultures.
Programme overview
Main Subject
Communication and Media Studies
Degree
MSc
Study Level
Masters
Study Mode
Blended
The MSc in Innovative Multimedia Entertainment (MScIME) programme was designed to supersede the former MSc in Multimedia and Entertainment Technology (MScMET) programme.
Aims
This programme aims to attract top creative talent to shape the future of interactive digital media and entertainment experiences. Students will master AI and data science technologies that are driving industrial change and future interfaces of media delivery formats, enabling them to graduate with job-ready skills and expertise. They will be able to specialise in areas such as games, media art technology, interactive robotics and virtual interaction design. Our curriculum pathways will also allow students to select core areas of interest – in technical specialisations or applied research directions in art, digital and entertainment media – to explore in depth areas that match their backgrounds and passions.
Characteristics
The programme offers students a rich learning environment with strong industry engagement. Industry collaborators include NVIDIA, Tencent Games Lightspeed Studios and Unreal Engine, among others. The curriculum offers students two pathways to choose from, either the Practice Pathway or the Applied Research Pathway, with five areas of focus.
Focus Areas
- Media Art Technology
- Entertainment/ Games
- Interactive Toys and Robotics
- Entrepreneurship in Multimedia
- Technical Artists
An industry-based internship is offered as part of the curriculum. Students will be supported by corporate research centres (such as the PolyU-NVIDIA Joint Research Centre) to create connections with our industry partners. The structure of the subjects combines lectures, tutorials and practical lab sessions to provide hands-on experience. Graduates will emerge with a skill set primed to pioneer the next generation of digital media and entertainment technologies.
Close ties with the Greater Bay Area, mainland companies, overseas universities and local universities in Hong Kong will provide students with unparalleled access to leading entertainment companies, from which they can draw inspiration and opportunities. By leveraging serendipity in areas ranging from games to application development to immersive experiences, students can develop their expertise while building connections across cultures.
Admission Requirements
A Bachelor's degree, preferably in a related field.
English Language Requirement: If you are not a native speaker of English, and your Bachelor's degree or equivalent qualification is awarded by institutions where the medium of instruction is not English, you are expected to provide one of the following proficiency test results (taken in a single sitting within 2 years) for fulfil the minimum English language requirement for admission purpose:
- A score of 80 or above in the Test of English as a Foreign Language (TOEFL) Internet-based test;
- An overall Band score of 6.0 or above in the International English Language Testing System (IELTS) Academic module.
(1) TOEFL iBT Home Edition, the IELTS Online and IELTS indicator test, and IELTS one skill retake results will not be considered for meeting the English language Requirements for taught programmes.
(2) Selection consideration will be given to applicants who have obtained a satisfactory English language test result before application.
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