Bachelor in Digital Arts: New Media and Concept Arts 48 months Undergraduate Programme By La Salle - Universitat Ramon Llull |TopUniversities

Programme overview

Main Subject

Art and Design

Degree

Other

Study Level

Undergraduate

Study Mode

On Campus

The Bachelor’s Degree in Digital Arts at La Salle Campus Barcelona is the only official university program in Catalonia entirely focused on digital arts, designed to respond to the evolving artistic and technological landscape of the 21st century. Combining the fundamentals of traditional Fine Arts with cutting-edge digital tools, the degree prepares students to become innovative creators capable of leading change in the digital world. Artificial intelligence is integrated naturally into the curriculum, allowing students to explore AI both as a creative tool and as a medium for experimentation while fostering critical and ethical reflection on its use.

Students develop a broad artistic foundation in disciplines such as drawing, painting, sculpture, illustration, 2D and 3D art, photography, and design, while also exploring immersive experience design, interactive installations, videomapping, and light and sound art. During the first two years, students gain a global perspective on art, and from the third year, they can personalize their learning by choosing the Concept Art minor—focused on designing characters, worlds, and visual narratives for video games, cinema, and animation, or New Media electives, which emphasize experimentation with interactive installations, immersive exhibitions, mapping, and virtual reality. The program culminates in a Final Thesis Project and internships, allowing students to develop a portfolio that reflects their identity as professional artists.

Programme overview

Main Subject

Art and Design

Degree

Other

Study Level

Undergraduate

Study Mode

On Campus

The Bachelor’s Degree in Digital Arts at La Salle Campus Barcelona is the only official university program in Catalonia entirely focused on digital arts, designed to respond to the evolving artistic and technological landscape of the 21st century. Combining the fundamentals of traditional Fine Arts with cutting-edge digital tools, the degree prepares students to become innovative creators capable of leading change in the digital world. Artificial intelligence is integrated naturally into the curriculum, allowing students to explore AI both as a creative tool and as a medium for experimentation while fostering critical and ethical reflection on its use.

Students develop a broad artistic foundation in disciplines such as drawing, painting, sculpture, illustration, 2D and 3D art, photography, and design, while also exploring immersive experience design, interactive installations, videomapping, and light and sound art. During the first two years, students gain a global perspective on art, and from the third year, they can personalize their learning by choosing the Concept Art minor—focused on designing characters, worlds, and visual narratives for video games, cinema, and animation, or New Media electives, which emphasize experimentation with interactive installations, immersive exhibitions, mapping, and virtual reality. The program culminates in a Final Thesis Project and internships, allowing students to develop a portfolio that reflects their identity as professional artists.

Admission Requirements

6+
90+

The requirements vary depending on your individual application. The requirements are different depending on the year of admission and the country where you took your previous studies.

If you are a first-year student there are three options depending on the student's origin:

  • Students from the Spanish educational system.
  • Students from European education systems, Switzerland, International Baccalaureate, China or other countries with bilateral agreements with Spain.
  • Students from other education systems.

4 Years
Sep

Tuition fees

Domestic
10,380 EUR
International
10,380 EUR

Scholarships

Selecting the right scholarship can be a daunting process. With countless options available, students often find themselves overwhelmed and confused. The decision can be especially stressful for those facing financial constraints or pursuing specific academic or career goals.

To help students navigate this challenging process, we recommend the following articles:

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Frequently Asked Questions

Studying Digital Arts at La Salle equips students with a rare combination of artistic vision, technical expertise, and professional preparation. The program is designed to train creators capable of mastering both traditional and digital media while navigating the latest technological innovations, including AI, immersive technologies, and interactive experiences. Students gain access to pioneering facilities such as the IASlab, where they can experiment with visual effects, virtual and augmented reality, and sound design, providing a hands-on environment that encourages transdisciplinary research and artistic creation. La Salle also provides BrooderLab, a production and distribution company that connects students with the audiovisual and creative industries, promoting talent, facilitating participation in international events and festivals, and enabling students to market and share their work professionally.
The Digital Arts program is built around La Salle’s “Learning by Challenge” methodology, combining practical, real-world projects with personalized guidance and collaboration. Students work in small groups to ensure individual attention, receive mentorship from highly experienced faculty, and have access to advanced labs and creative spaces that integrate technology and art. The methodology emphasizes experimentation, critical thinking, problem-solving, and interdisciplinary teamwork, preparing students for professional practice in highly collaborative and multicultural environments. Students develop a wide range of technical and artistic skills, including 2D and 3D creation, concept art, digital illustration, interactive and immersive design, motion graphics, and AI-assisted artistic production. Students also gain professional skills in project management, communication, teamwork, and the presentation of creative work, ensuring they are ready to lead projects and contribute to the creative economy.
The program is taught in English and delivered on an international campus hosting students and faculty from different nationalities, promoting a multicultural learning environment from day one. Students can participate in Erasmus programs and other international exchanges with prestigious universities, gaining firsthand exposure to global trends in digital arts and creative industries. International workshops, masterclasses, and collaborations with global studios allow students to network with professionals, understand international production pipelines, and develop the intercultural skills necessary for careers in global creative sectors. These experiences strengthen both their professional readiness and their creative vision, positioning graduates to compete in a highly internationalized job market.
Transdisciplinary collaboration is at the heart of the Digital Arts program, with students working alongside peers from Animation & VFX, Interactive Product Design, Multimedia Engineering, Architecture, and even Philosophy. This approach promotes innovation and broadens students’ perspectives, allowing them to integrate technical, conceptual, and humanistic knowledge into their work. Through collaborative projects and access to facilities such as IASlab, students experiment across media, creating immersive and interactive experiences that bridge art, technology, and storytelling. This transdisciplinary training equips graduates to lead teams and projects that demand both creativity and technical sophistication, preparing them to thrive in professional environments that value innovation and cross-functional collaboration.
Graduates of the Digital Arts program leave with a professional profile adapted to the evolving creative and technological sectors. They are prepared to work as digital artists, new media artists, concept artists, AI artists, character and environment designers, art directors, immersive experience designers, interactive designers, VR/AR/XR specialists, motion graphics artists, visual production artists, installation and lighting artists, illustrators, storyboarders, graphic designers, 3D modelers, and photographers. With access to BrooderLab and international networks, graduates are equipped to enter studios, companies, or develop their independent projects with a strong portfolio. The combination of technical skill, creative vision, AI integration, and professional experience ensures graduates are highly employable, ready to contribute to a global market and shape the future of digital arts.
Undergrad Programmes 20206

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