MA Advanced 3D Game Art 12 months Postgraduate Programme By Buckinghamshire New University |TopUniversities

MA Advanced 3D Game Art

Programme Duration

12 monthsProgramme duration

Tuitionfee

16,280 GBPTuition Fee/year

Application Deadline

02 Aug, 2026Application Deadline

Starting Month

SepStarting Month

Programme overview

Main Subject

Computer Science and Information Systems

Degree

MA

Study Level

Masters

Study Mode

On Campus

If you have an undergraduate degree, some industry experience or a genuine love for 3D Game Art, you could take your career to the next level, with this advanced course. Upon graduation you’ll have a high-standard showreel to help you join this ever-growing industry. 
“The UK has the largest video games sector in Europe with a reputation for attracting and developing world-class talent. Ukie estimates that games companies directly employ 16,140 Full-Time Equivalents, split between 13,840 in games development and 2,300 in games publishing. Including retail, indirect and spillover employment, the games-related workforce is estimated to exceed 47,000 FTE roles. (Source: Think Global, Create Local report, 2020)."

On this degree you will cover abroad range of topics, from researching into the field of game art, looking at both historical and contemporary practice to generating ideas derived from your findings, we will help you grow your skillset.

After your initial research, you’ll create a small original sample game art of your own derived from your research work which will help to establish and personalise the overall direction of your studies and practice. You’ll then look in depth at character creation and game environments which make up the bulk of the artwork of a 3D game.

This degree is aimed at learners who have already mastered animation tools to a good extent, and are looking to focus their efforts on creating professional standard work that is highly creative and expressive. 

Preproducing and producing a completed game art project comprises the rest of the course. This will cover areas such as:

  • modelling
  • rigging
  • animation
  • texturing
  • lighting
  • game engines


The preproduction phase will help you to explore technical and artistic challenges and prepare to enter the production phase in which you will create your final major project. This may be a continuation of some of your early ideas or something new and may be done individually or in a group.

Programme overview

Main Subject

Computer Science and Information Systems

Degree

MA

Study Level

Masters

Study Mode

On Campus

If you have an undergraduate degree, some industry experience or a genuine love for 3D Game Art, you could take your career to the next level, with this advanced course. Upon graduation you’ll have a high-standard showreel to help you join this ever-growing industry. 
“The UK has the largest video games sector in Europe with a reputation for attracting and developing world-class talent. Ukie estimates that games companies directly employ 16,140 Full-Time Equivalents, split between 13,840 in games development and 2,300 in games publishing. Including retail, indirect and spillover employment, the games-related workforce is estimated to exceed 47,000 FTE roles. (Source: Think Global, Create Local report, 2020)."

On this degree you will cover abroad range of topics, from researching into the field of game art, looking at both historical and contemporary practice to generating ideas derived from your findings, we will help you grow your skillset.

After your initial research, you’ll create a small original sample game art of your own derived from your research work which will help to establish and personalise the overall direction of your studies and practice. You’ll then look in depth at character creation and game environments which make up the bulk of the artwork of a 3D game.

This degree is aimed at learners who have already mastered animation tools to a good extent, and are looking to focus their efforts on creating professional standard work that is highly creative and expressive. 

Preproducing and producing a completed game art project comprises the rest of the course. This will cover areas such as:

  • modelling
  • rigging
  • animation
  • texturing
  • lighting
  • game engines


The preproduction phase will help you to explore technical and artistic challenges and prepare to enter the production phase in which you will create your final major project. This may be a continuation of some of your early ideas or something new and may be done individually or in a group.

Admission Requirements

2.7+
6.5+
59+
88+

02 Aug 2026
1 Year
Sep

Tuition fees

Domestic
11,420 GBP
International
16,280 GBP

Scholarships

Selecting the right scholarship can be a daunting process. With countless options available, students often find themselves overwhelmed and confused. The decision can be especially stressful for those facing financial constraints or pursuing specific academic or career goals.

To help students navigate this challenging process, we recommend the following articles:

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