24 monthsProgramme duration
190,000 SEKTuition Fee/year
AugStarting Month
Programme overview
Main Subject
Computer Science and Information Systems
Degree
MSc
Study Level
Masters
Study Mode
On Campus
From our careers and social lives to shopping and entertainment, human life increasingly takes place online, mediated through digital applications and services. As interactions between humans and machines become ever more deeply embedded in our daily lives, they need to be refined, improved, and made as effective as possible.
This master’s programme will give you the opportunity to play a vital part in building the next generation of applications, which may come to define how we live and work in the coming decades.
Interaction design and technologies, master's programme at Chalmers
More and more of human life is going to take place online with digital applications – from professional collaboration and shopping to staying in touch with friends and entertainment. This programme will give you the opportunity to play a vital part in building all these application services.
The collaboration between humans and machines needs to be even more efficient and effective in the future, therefore the interface needs to have a high degree of usability. It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also consider human factors, such as being ethical, sustainable, accessible, as well as pleasurable to handle and use or even fun or intriguing. The experience might also be challenging, frustrating, and provocative, for example when you design a computer game. Therefore, interaction designers will often work on designing the user experience.
The master's programme is intended for anyone with a keen interest in the interaction between humans and technology. This means that the programme attracts students from different educational backgrounds – from computer science and software engineering to design (in its many forms) and cognitive science.
The technology we work with in the programme is well-established such as desktop computers and smartphones, but also new and innovative technologies such as dialogue interfaces, robots, virtual agents and virtual reality. You will train to be highly skilled in building today's interfaces, but also be prepared to take part in the development of future ways of interacting with computers. The majority of the projects our students work with are software-based, but there is also a number of courses and projects that involve tangible interfaces and physical prototypes built in our maker space design studio. During your time in this programme, you will work with many different creative tools, everything from post-its, cardboard and wood to electronics, 3D printers and laser cutters.
We have several game-development-related courses, led by prominent researchers in the field. There are good opportunities for game-interested students to collaborate with game companies or with other students who study game design at Gothenburg university.
Programme overview
Main Subject
Computer Science and Information Systems
Degree
MSc
Study Level
Masters
Study Mode
On Campus
From our careers and social lives to shopping and entertainment, human life increasingly takes place online, mediated through digital applications and services. As interactions between humans and machines become ever more deeply embedded in our daily lives, they need to be refined, improved, and made as effective as possible.
This master’s programme will give you the opportunity to play a vital part in building the next generation of applications, which may come to define how we live and work in the coming decades.
Interaction design and technologies, master's programme at Chalmers
More and more of human life is going to take place online with digital applications – from professional collaboration and shopping to staying in touch with friends and entertainment. This programme will give you the opportunity to play a vital part in building all these application services.
The collaboration between humans and machines needs to be even more efficient and effective in the future, therefore the interface needs to have a high degree of usability. It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also consider human factors, such as being ethical, sustainable, accessible, as well as pleasurable to handle and use or even fun or intriguing. The experience might also be challenging, frustrating, and provocative, for example when you design a computer game. Therefore, interaction designers will often work on designing the user experience.
The master's programme is intended for anyone with a keen interest in the interaction between humans and technology. This means that the programme attracts students from different educational backgrounds – from computer science and software engineering to design (in its many forms) and cognitive science.
The technology we work with in the programme is well-established such as desktop computers and smartphones, but also new and innovative technologies such as dialogue interfaces, robots, virtual agents and virtual reality. You will train to be highly skilled in building today's interfaces, but also be prepared to take part in the development of future ways of interacting with computers. The majority of the projects our students work with are software-based, but there is also a number of courses and projects that involve tangible interfaces and physical prototypes built in our maker space design studio. During your time in this programme, you will work with many different creative tools, everything from post-its, cardboard and wood to electronics, 3D printers and laser cutters.
We have several game-development-related courses, led by prominent researchers in the field. There are good opportunities for game-interested students to collaborate with game companies or with other students who study game design at Gothenburg university.
Admission Requirements
General entry requirements
An applicant must either have a Bachelor's degree in Science/Engineering/Technology/Architecture or be enrolled in his/her last year of studies leading to such a degree.
Specific entry requirements
Bachelor’s degree (or equivalent) with the main field of study:
Software Engineering, Computer Science, Computer Engineering, Graphic Design, Industrial Design, Interaction Design, Cognitive Science, Computational Linguistics or Architecture
Prerequisites:
Programming (e.g. back-end programing language such as Python, C++, Java or the equivalent, at least 6 cr.) and Human-Computer Interaction (also including user experience, usability and interaction design, at least 6 cr.)
Note: A portfolio or on-line courses not issued by an accredited university does not fulfill the prerequisites.
Tuition fees
International
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