MA Immersive and Virtual Media 12 months Postgraduate Program By Coventry University |Top Universities
Subject Ranking

# 151-200QS Subject Rankings

Program Duration

12 monthsProgram duration

Tuitionfee

18,600 GBPTuition Fee/year

Main Subject Area

Art and DesignMain Subject Area

Program overview

Main Subject

Art and Design

Degree

MA

Study Level

Masters

Study Mode

On Campus

The MA Immersive and Virtual Media aims to develop the creative, critical and technical skills required for practitioners to develop, craft, perform, co-create and share immersive arts experiences. You will gain practical experience, creating and sharing immersive works across a broad range of mixed-reality technologies, including Virtual Reality (VR) and Augmented Reality (AR). The course takes a broad interdisciplinary interpretation of what we mean by immersive practices, including performance capture and networked performance, spatial and volumetric filmmaking, installation, projection and site-specific working, immersive sound design and music composition, animation, play and games design. Demand for graduates with skills and experience in immersive experience production is present and growing across the creative industries and students may seek employment in the screen industries and also across wider areas of the immersive economy, including but not limited to, GLAM (galleries, libraries, archives and museums), games, architecture, manufacturing and engineering, tourism, education and training, and healthcare.

Program overview

Main Subject

Art and Design

Degree

MA

Study Level

Masters

Study Mode

On Campus

The MA Immersive and Virtual Media aims to develop the creative, critical and technical skills required for practitioners to develop, craft, perform, co-create and share immersive arts experiences. You will gain practical experience, creating and sharing immersive works across a broad range of mixed-reality technologies, including Virtual Reality (VR) and Augmented Reality (AR). The course takes a broad interdisciplinary interpretation of what we mean by immersive practices, including performance capture and networked performance, spatial and volumetric filmmaking, installation, projection and site-specific working, immersive sound design and music composition, animation, play and games design. Demand for graduates with skills and experience in immersive experience production is present and growing across the creative industries and students may seek employment in the screen industries and also across wider areas of the immersive economy, including but not limited to, GLAM (galleries, libraries, archives and museums), games, architecture, manufacturing and engineering, tourism, education and training, and healthcare.

Admission Requirements

2.6+
6.5+
Prior learning or work experience in Media, Arts or Performance sectors is recommended.

1 Year
Jan
Sep

Tuition fees

Domestic
11,200 GBP
International
18,600 GBP

Scholarships

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