4-year Career - Senior Game Designer specialized in Videogame Art and VFX
SepStarting Month
Programme overview
Main Subject
Art and Design
Degree
Other
Study Level
Masters
Study Mode
On Campus
Videogame Art
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
VFX with Houdini
Of all the different software used to create Visual Effects, there is no doubt that Side FX Houdini ranks first. Because of its procedural creation model, its speed and because of the amount of integrated options it provides (particles, clothes, hair, explosions, masses, destructions, etc. Houdini is synonymous with employment, thousands of job offers are published daily because the demand for VFX artists who master Houdini is very large, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, Weta, etc.
Game Design
Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.
The Studio Production
In your last year of training you will work as a REAL PRODUCER with our THE STUDIO PRODUCTION program, which offers the advice and training needed for the development all types of projects. Work alone or assemble your own team, take advantage of our know-how and all our facilities. Finish your training with a successful project and a professional demo-reel.
During this 9-month program you will work on a real project and manage objectives, schedules, deadlines like in a real company. You will learn to work the same way as in a real video game or film development studio by creating a real project; your project.
Programme overview
Main Subject
Art and Design
Degree
Other
Study Level
Masters
Study Mode
On Campus
Videogame Art
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
VFX with Houdini
Of all the different software used to create Visual Effects, there is no doubt that Side FX Houdini ranks first. Because of its procedural creation model, its speed and because of the amount of integrated options it provides (particles, clothes, hair, explosions, masses, destructions, etc. Houdini is synonymous with employment, thousands of job offers are published daily because the demand for VFX artists who master Houdini is very large, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, Weta, etc.
Game Design
Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.
The Studio Production
In your last year of training you will work as a REAL PRODUCER with our THE STUDIO PRODUCTION program, which offers the advice and training needed for the development all types of projects. Work alone or assemble your own team, take advantage of our know-how and all our facilities. Finish your training with a successful project and a professional demo-reel.
During this 9-month program you will work on a real project and manage objectives, schedules, deadlines like in a real company. You will learn to work the same way as in a real video game or film development studio by creating a real project; your project.
Admission Requirements
Scholarships
Selecting the right scholarship can be a daunting process. With countless options available, students often find themselves overwhelmed and confused. The decision can be especially stressful for those facing financial constraints or pursuing specific academic or career goals.
To help students navigate this challenging process, we recommend the following articles:
Get closer to your dream programme
Your consent preferences have been set.
Time to start exploring.
Your account has been removed.
You can still browse the site or sign up again once you have parental consent.
Get closer to your dream programme