Creative Computing BSc 36 months Undergraduate Programme By University of Leicester |TopUniversities
Subject Ranking

# 351-400QS Subject Rankings

Programme Duration

36 monthsProgramme duration

Main Subject Area

Computer Science and Information SystemsMain Subject Area

Programme overview

Main Subject

Computer Science and Information Systems

Degree

BSc

Study Level

Undergraduate

Study Mode

On Campus

The combination of creativity and computing is highly sought-after by industry and there is a real demand for creative coders, digital technologists and computer artists of all kinds. 

In your first year you will cover the fundamentals of computing and programming, digital design and Information Management. You will work in a digital arts lab and produce games and apps.

The second year of the course includes an opportunity to work on a collaborative project in a real-world situation. Your technical training will include web and mobile technologies and Big Data analysis.
Those students who choose the arts pathway will find themselves making narratives for games or writing, staging digital installations, or giving live performances. Those who pursue the science path will focus on areas such as software architecture, systems design, machine learning or cognitive science.

Year 3 features a major project in which you will develop a product and become an entrepreneur. This is supported by studies of computational creativity (machines that create), emerging technologies, social computing, ethics, law and activism. The technological focus extends to AI technologies and computing for health. Arts pathway students will work in areas such as games and culture, and technology management.

Programme overview

Main Subject

Computer Science and Information Systems

Degree

BSc

Study Level

Undergraduate

Study Mode

On Campus

The combination of creativity and computing is highly sought-after by industry and there is a real demand for creative coders, digital technologists and computer artists of all kinds. 

In your first year you will cover the fundamentals of computing and programming, digital design and Information Management. You will work in a digital arts lab and produce games and apps.

The second year of the course includes an opportunity to work on a collaborative project in a real-world situation. Your technical training will include web and mobile technologies and Big Data analysis.
Those students who choose the arts pathway will find themselves making narratives for games or writing, staging digital installations, or giving live performances. Those who pursue the science path will focus on areas such as software architecture, systems design, machine learning or cognitive science.

Year 3 features a major project in which you will develop a product and become an entrepreneur. This is supported by studies of computational creativity (machines that create), emerging technologies, social computing, ethics, law and activism. The technological focus extends to AI technologies and computing for health. Arts pathway students will work in areas such as games and culture, and technology management.

Admission Requirements

105+
80+
6+
59+

3 Years
Sep-2025

Tuition fees

International
0 GBP

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