Digital Media: Production MA 12 months Postgraduate Programme By UCL |TopUniversities
Programme Duration

12 monthsProgramme duration

Tuitionfee

40,800 GBPTuition Fee/year

Application Deadline

25 Jun, 2027Application Deadline

Starting Month

SepStarting Month

Programme overview

Main Subject

Communication and Media Studies

Degree

MA

Study Level

Master's

Study Mode

On Campus

How can digital media producers and practitioners create meaningful digital artefacts that cut through the noise? 


Practice-based research in media production combines hands-on making with critical theory, using the creation of digital artefacts as a research process to engage with key debates around culture, technology and society. This approach allows you to learn by making while asking fundamental questions: Why are we making this? What social purpose does it serve? 


You’ll use practice-based research to examine how media shapes our identities, our communities and our relationships with power, while critically interrogating the aesthetic, ethical and cultural implications of rapidly evolving and emerging technologies. You’ll explore and creatively respond to complex issues such as bias in AI, algorithmic logics, representation, digital inequalities and creative ownership through meaningful media production rather than commercial industry training. 


Here at the UCL Knowledge Lab’s Media Production Studio, we’ve got the capabilities, the tools, and the breadth and depth of expertise to facilitate your creative practice across an unusually diverse range of media formats, including game design, animation, VR/XR, digital storytelling, audiovisual essays, interactive websites, and more. 


The course actively values both high-tech media like VR/XR, motion capture, and game engines alongside low-tech approaches including stop-motion animation and table-top board games, allowing you to explore how creativity, play and meaning-making operate across both emerging and traditional media forms. This contrast helps you investigate digital inequalities and better understand the inherent technological assumptions of contemporary media industries. 


Gaining proficiency and familiarity with the tools used to create our media environments will allow you to create projects and digital artefacts that expose and challenge the way these tools are used to assign cultural value and maintain structures of power. 


You’ll be able to mobilise digital media not only for entertainment or artistic purposes, but also for education, activism and critical engagement, and you’ll be ready to create digital artefacts to actively intervene in and shape contemporary cultural and critical debates. 

Programme overview

Main Subject

Communication and Media Studies

Degree

MA

Study Level

Master's

Study Mode

On Campus

How can digital media producers and practitioners create meaningful digital artefacts that cut through the noise? 


Practice-based research in media production combines hands-on making with critical theory, using the creation of digital artefacts as a research process to engage with key debates around culture, technology and society. This approach allows you to learn by making while asking fundamental questions: Why are we making this? What social purpose does it serve? 


You’ll use practice-based research to examine how media shapes our identities, our communities and our relationships with power, while critically interrogating the aesthetic, ethical and cultural implications of rapidly evolving and emerging technologies. You’ll explore and creatively respond to complex issues such as bias in AI, algorithmic logics, representation, digital inequalities and creative ownership through meaningful media production rather than commercial industry training. 


Here at the UCL Knowledge Lab’s Media Production Studio, we’ve got the capabilities, the tools, and the breadth and depth of expertise to facilitate your creative practice across an unusually diverse range of media formats, including game design, animation, VR/XR, digital storytelling, audiovisual essays, interactive websites, and more. 


The course actively values both high-tech media like VR/XR, motion capture, and game engines alongside low-tech approaches including stop-motion animation and table-top board games, allowing you to explore how creativity, play and meaning-making operate across both emerging and traditional media forms. This contrast helps you investigate digital inequalities and better understand the inherent technological assumptions of contemporary media industries. 


Gaining proficiency and familiarity with the tools used to create our media environments will allow you to create projects and digital artefacts that expose and challenge the way these tools are used to assign cultural value and maintain structures of power. 


You’ll be able to mobilise digital media not only for entertainment or artistic purposes, but also for education, activism and critical engagement, and you’ll be ready to create digital artefacts to actively intervene in and shape contemporary cultural and critical debates. 

Admission Requirements

185+
7+
76+
5+
Applicants with a 2:1 from a UK university, or an overseas qualification of an equivalent standard, in a media or design specialism (e.g. Media Studies, Digital Design, Digital Media Arts, Interactive/Digital Media, Game Design) will be considered. Applicants with a 2:2, in a relevant subject, plus at least 2 year’s work experience in the fields of media, interactive design or cultural industries, and a relevant design portfolio may be considered. Applicants with a non-relevant subject will not be considered.

25 Jun 2027
1 Year
Sep

Tuition fees

Domestic
14,200 GBP
International
40,800 GBP

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