Art and Technology BA 36 months Undergraduate Programme By UCL |TopUniversities
Programme Duration

36 monthsProgramme duration

Tuitionfee

44,400 GBPTuition Fee/year

Application Deadline

13 Jan, 2027Application Deadline

Starting Month

SepStarting Month

Programme overview

Main Subject

Art and Design

Degree

BA

Study Level

Bachelor's

Study Mode

On Campus

This course is for a new generation of artists to create art connected to emerging and disruptive technologies, experimenting in new forms of expression, communication and collaboration. It provides you with the chance to explore the power of creative, critical and computational thinking.  

You will learn skills in the following art and technology areas:

  • Creative Coding
  • Sensing Practices
  • Digital Fabrication
  • Artificial Intelligence
  • Machine Learning
  • Worlding and Gaming
  • Computational Publishing
  • Immersive Environments – virtual VR, mixed, augmented or extended reality. 

Each year is structured thematically around theory, practice and presentation. These thematic areas are interconnected and designed to enable students to develop an integrated interdisciplinary understanding, as well as art practice through technology, informed by history and theory, experimentation, imagination and research-oriented arts practice.

Adopting a practice-based approach enables students to understand the central role of technology, particularly in the areas of creative computing/computational art and culture. This includes reading, writing/coding/wiring and thinking with technology as critical tools for our times, in recognition of the way in which technology contains material processes and our experiences are ever more programmed. It explores how technology, with its underlying assumptions and biases, influences consumption and production. It highlights that technology is not neutral in its impact or design within digital culture. 

All elements of the course are connected to art practice and theory, questioning how certain histories and technologies become accepted as standard “the canon”, focusing on issues of class, gender and race. We explore how power dynamics are structured by and embedded within technologies, and how art practice might be used to critically investigate and challenge this. 

As an Art and Technology BA student, you will be part of the UCL Slade School of Fine Art. You will be based at UCL East, joining a community of students studying interdisciplinary degrees across new intersections of arts, humanities, social sciences and science.

Programme overview

Main Subject

Art and Design

Degree

BA

Study Level

Bachelor's

Study Mode

On Campus

This course is for a new generation of artists to create art connected to emerging and disruptive technologies, experimenting in new forms of expression, communication and collaboration. It provides you with the chance to explore the power of creative, critical and computational thinking.  

You will learn skills in the following art and technology areas:

  • Creative Coding
  • Sensing Practices
  • Digital Fabrication
  • Artificial Intelligence
  • Machine Learning
  • Worlding and Gaming
  • Computational Publishing
  • Immersive Environments – virtual VR, mixed, augmented or extended reality. 

Each year is structured thematically around theory, practice and presentation. These thematic areas are interconnected and designed to enable students to develop an integrated interdisciplinary understanding, as well as art practice through technology, informed by history and theory, experimentation, imagination and research-oriented arts practice.

Adopting a practice-based approach enables students to understand the central role of technology, particularly in the areas of creative computing/computational art and culture. This includes reading, writing/coding/wiring and thinking with technology as critical tools for our times, in recognition of the way in which technology contains material processes and our experiences are ever more programmed. It explores how technology, with its underlying assumptions and biases, influences consumption and production. It highlights that technology is not neutral in its impact or design within digital culture. 

All elements of the course are connected to art practice and theory, questioning how certain histories and technologies become accepted as standard “the canon”, focusing on issues of class, gender and race. We explore how power dynamics are structured by and embedded within technologies, and how art practice might be used to critically investigate and challenge this. 

As an Art and Technology BA student, you will be part of the UCL Slade School of Fine Art. You will be based at UCL East, joining a community of students studying interdisciplinary degrees across new intersections of arts, humanities, social sciences and science.

Admission Requirements

75+
176+
6.5+
34+
4.5+

13 Jan 2027
3 Years
Sep

Tuition fees

Domestic
10,050 GBP
International
44,400 GBP

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