12 monthsProgramme duration
40,800 GBPTuition Fee/year
25 Jun, 2027Application Deadline
SepStarting Month
Programme overview
Main Subject
Archaeology
Degree
MArch
Study Level
Master's
Study Mode
On Campus
Throughout this master’s degree, you gain advanced skills to design for performance and interaction, informed by multidisciplinary theories taken from architecture, performing arts, digital media, spatial interaction, anthropology, sociology, psychology, cybernetics, cognitive neuroscience, or aesthetics.
You will learn to communicate ideas in three and four dimensions through animation, film, live presentation and staged events, real-time simulation, or virtual, physical, and hybrid environments. You will also develop advanced knowledge and experience of the design and production of well-considered spaces, and performances and interactive assemblies.
The course provides working knowledge of technical systems including sound, lighting, interactive computation and electronics, as well as an understanding of virtual and analogue simulation tools required when designing or adapting performance spaces, considering the acoustics, lighting, and simulation of occupant and performer behaviour.
Through the course, you will learn to design and make individual and collaborative projects and how to effectively present your work in a portfolio context, culminating in the production of an illustrated written research report in an academic context.
Programme overview
Main Subject
Archaeology
Degree
MArch
Study Level
Master's
Study Mode
On Campus
Throughout this master’s degree, you gain advanced skills to design for performance and interaction, informed by multidisciplinary theories taken from architecture, performing arts, digital media, spatial interaction, anthropology, sociology, psychology, cybernetics, cognitive neuroscience, or aesthetics.
You will learn to communicate ideas in three and four dimensions through animation, film, live presentation and staged events, real-time simulation, or virtual, physical, and hybrid environments. You will also develop advanced knowledge and experience of the design and production of well-considered spaces, and performances and interactive assemblies.
The course provides working knowledge of technical systems including sound, lighting, interactive computation and electronics, as well as an understanding of virtual and analogue simulation tools required when designing or adapting performance spaces, considering the acoustics, lighting, and simulation of occupant and performer behaviour.
Through the course, you will learn to design and make individual and collaborative projects and how to effectively present your work in a portfolio context, culminating in the production of an illustrated written research report in an academic context.
Admission Requirements
Tuition fees
Domestic
International
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